Uno Online

In progress

A web version of the custom Uno house rules my friends and I have played in person for years.

typescriptrealtimeside-project

The itch

For years, my friends and I have played Uno with a growing list of house rules — stacking, jump-ins, suit changes, the works. We’ve never been able to play together when we’re not in the same room.

What I’m building

A web-based, real-time multiplayer Uno game that enforces our exact ruleset. Open in a browser, share a room code, play.

Where it stands

Wireframing the game flow and picking the stack. Likely:

  • Frontend: React + TypeScript
  • State / realtime: TBD — exploring options
  • Hosting: Cloudflare (keeps the toolchain consistent with this site)

What I’m learning

This is the first real app I’m building end to end. I’ll be writing about the architecture choices, the realtime headaches, and whatever else breaks along the way — likely in the writing section.